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A Pakistani news anchor has found herself in the eye of a viral storm after explicit videos attributed to her began circulating online. The incident also comes mere weeks after a sexualised deep-fake video of prominent politician Azma Bukhari went viral. Digitally modified videos have become increasingly common in recent years — often weaponised to smear well-known women in a country with conservative mores. News anchor Mona Alam — known for hosting a popular show on Hum News — however decided to confront the matter head-on by approaching the relevant authorities. Details shared by the journalist on X indicated that a complaint had since been filed with the cybercrime division of the Federal Investigation Agency in Islamabad. She also alleged that the woman shown in the explicit clip was a ‘proven criminal’. “This woman’s objectionable video is being spread by petty haters on social media, claiming it’s me. She’s a proven criminal herself and hence posting her real screen grab for clarity. I’ve moved Agencies. My character is spotless and all campaigners against it will face the music!” she wrote earlier this week. Deep-fake videos have become a recurring issue for Pakistan amid growing internet usage in recent years. It was also at the centre of a digital debate during the elections as the Pakistan Tehreek-e-Insaf used an AI tool to generate clips featuring jailed former Prime Minister Imran Khan . A somewhat darker side to the technology also makes it uniquely suited to tearing down women. Bukhari — a Punjab Minister who regularly appears on TV — recalls going quiet for days after she saw the video of her face superimposed on the sexualised body of an Indian actor in a clip quickly spreading on social media. “I was shattered when it came into my knowledge,” she told AFP earlier this month. (With inputs from agencies)None

A federal judge in California has agreed with WhatsApp that the NSO Group, the Israeli cybersurveillance firm behind the Pegasus spyware, had hacked into its systems by sending malware through its servers to thousands of its users' phones. WhatsApp and its parent company, Meta, sued the NSO Group back in 2019 and accused it of spreading malware to 1,400 mobile devices across 20 countries with surveillance as its purpose. They revealed back then some of the targeted phones were owned by journalists, human rights activists, prominent female leaders and political dissidents. The Washington Post reports that District Judge Phyllis Hamilton has granted WhatsApp's motion for summary judgement against NSO and has ruled that it had violated the US Computer Fraud and Abuse Act (CFAA). The NSO Group disputed the allegations in the "strongest possible terms" when the lawsuit was filed. It denied that it had a hand in the attacks and told Engadget back then that its sole purpose was to "provide technology to licensed government intelligence and law enforcement agencies to help them fight terrorism and serious crime." The company argued that it should not be held liable, because it merely sells its services to government agencies, which are the ones that determine their targets. In 2020, Meta escalated its lawsuit and accused the firm of using US-based servers to stage its Pegasus spyware attacks. Judge Hamilton has ruled that the NSO Group violated the CFAA, because the firm appears to fully acknowledge that the modified WhatsApp program its clients use to target users send messages through legitimate WhatsApp servers. Those messages then allow the Pegasus spyware to be installed on users' devices — the targets don't even have to do anything, such as pick up the phone to take a call or click a link, to be infected. The court has also found that the plaintiff's motion for sanctions must be granted on account of the NSO Group "repeatedly [failing] to produce relevant discovery," most significant of which is the Pegasus source code. WhatsApp spokesperson Carl Woog told The Post that the company believes this is the first court decision agreeing that a major spyware vendor had broken US hacking laws. "We’re grateful for today’s decision," Woog told the publication. "NSO can no longer avoid accountability for their unlawful attacks on WhatsApp, journalists, human rights activists and civil society. With this ruling, spyware companies should be on notice that their illegal actions will not be tolerated." In her decision, Judge Hamilton wrote that her order resolves all issues regarding the NSO Group's liability and that a trial will only proceed to determine how much the company should pay in damages.

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PM's message at Hala Modi event: 'India has technology, manpower for new Kuwait'We need a strategy to deal with a hydra. It’s Sunday, January 14, 2024, more than 50 hours since the annual MIT Mystery Hunt kicked off at noon on Friday, and Setec Astronomy is one of more than 200 teams racing to solve hundreds of puzzles over three days. The 60-some members of Setec, many of whom are joining remotely from as far away as Australia, are making good progress, even though many of us are running on limited sleep and questionable nutritional decisions. Several of the chalkboards in the Building 2 classroom we’ve been assigned for our team headquarters are covered in lists of puzzle solutions or messy diagrams charting out theories about how to crack the various challenges—all of them constructed, as Mystery Hunt tradition dictates, by the most recent winner, in this case The Team Formerly Known as the Team to Be Named Later. The “hydra” we’re dealing with is a metapuzzle: We have to find a way to use the solutions from other puzzles that we’ve already solved to extract one more answer. If we solve this one, we’ll be rewarded with more puzzles. We know we need to diagram the answers for this round of puzzles as a binary tree. In keeping with the hydra metapuzzle’s mythological analogue, every time we solve one puzzle, two more branch off until we have a diagram five levels deep. We’re still missing answers from several unsolved puzzles that would help us figure out how the diagram works and how to extract an answer to the metapuzzle. The diagram we’ve drawn, in green chalk, gets more chaotic with every addition, erasure, and annotation we squeeze onto the overcrowded chalkboard. But we can sense that we’re just one “aha!” away from a solution. MIT’s Mystery Hunt has been challenging puzzle enthusiasts every year since Brad Schaefer ’78, PhD ’83, wrote 12 “subclues” on a single sheet of paper as a challenge for friends during Independent Activities Period (IAP) in 1981. The answers led solvers to an Indian Head penny he had hidden on campus. Today’s Hunts are still built around that basic concept, but what constitutes a challenge has changed over four decades. One of the clues from the original 1981 Hunt is just a missing word in a quote: “He that plays the king shall be _____; his majesty shall have tribute of me.” It’s easy to solve today with Google, but in 1981, even if you knew it was Shakespeare, if you didn’t notice the subtle hint that you should look for a character referring to a play within the play, it might have taken a few hours of skimming the Bard’s collected works to find the answer. We add a few more solutions to the hydra diagram over the next few hours. Eventually someone notices that all the answers in the fifth level of the diagram seem to have an odd prevalence of Ls and Rs. This is the “aha!” moment: They tell us how to navigate the binary tree. From the first node at the top of the tree, we follow the Ls and Rs in the order they appear in each of the 16 solutions on the fifth level. Take the left branch, then right, then left again, landing on a word that starts with H. The second fifth-level answer leads us to a word that starts with E. Repeating the process with all 16 answers spells out an apt way to deal with a hydra: “HEADTOHEADBATTLE.” (Puzzle solutions are traditionally written in all caps with no spaces or punctuation.) Those of us who’ve been tackling the puzzle take a moment to enjoy our victory before splitting up to find new puzzles to work on. Some elements of the Mystery Hunt are hard to describe, the kind of must-be-seen ingenuity that also inspires hacks on the Great Dome and any number of above-and-beyond engineering projects showcased around campus every year. Most of the puzzles are utterly unique, although they do often incorporate logic and word problems as well as more mainstream elements like crosswords, sudoku, and Wordle. But almost anything can be turned into a puzzle. For example, chess puzzles might be combined with the card game Magic: The Gathering. Or solvers could be asked to organize a Git repository with 10,000 out-of-order commits (that is, find the correct sequence of 10,000 changes to a file as it was tracked in a version control system), identify duets from musicals, or draw on their knowledge of pop culture trivia. For most of its history, the Mystery Hunt had little official status on campus. By tradition as much as any organizational effort, teams simply showed up in Lobby 7 on the Friday before the Martin Luther King Jr. holiday for the kickoff. In 2014, the was formed to help provide year-to-year continuity and other support, such as securing rooms for teams to work in and reserving Kresge Auditorium for the opening ceremonies. Puzzle Club also hosts other events, such as mini puzzle hunts and sudoku and logic puzzle competitions—which Becca Chang ’26, the club’s current president, says “has helped a lot with outreach to new students or anyone who might be interested in [puzzles].” Technology has enabled the Mystery Hunt to grow and evolve in significant ways, and not just in terms of the kinds of puzzles that are possible. Through the mid-1990s, a single person could take on the responsibility of writing and running the event. Today it’s a yearlong commitment for the winning team to design the next year’s Hunt. Doing so requires managing creative output and technological infrastructure that rival those of a small business. Duties include spending thousands of hours writing and testing puzzles, constructing physical puzzles and props, and building a dynamic website that can withstand the huge influx of puzzle-hungry visitors. Just organizing a team of solvers can be a major undertaking, especially now that more and more participants are joining remotely. Anjali Tripathi ’09, who started the team I’m Not a Planet Either in 2015, got her introduction to puzzle hunts through a miniature Mystery Hunt that Simmons Hall runs for first-years. After tackling the main event with the Simmons team on campus as an undergrad, she participated remotely for the first time in 2010. “I was abroad in England and still wanted to do Hunt, and I remember how hard that was,” she says. The team “had no infrastructure for it.” Today, solvers can work together across the room or across a continent. Platforms like Slack and Discord have become indispensable to many teams, which use them for updates and announcements as well as creating separate channels where people can tackle a given puzzle together. Many teams use applications that organize the convoluted deluge of puzzles into a workflow so everyone can see which have been solved, which need attention, and who’s working on what. Google Docs and Google Sheets make it easy for multiple people to contribute to progress on the same puzzle whether they’re sitting side by side on campus or are separated by several time zones. “I think especially post-2020, there is just the expectation that everything is going to be accessible online,” says Tripathi, who still has a Hunt-related Google doc from 2008, just a couple of years after the service launched. But even as the Mystery Hunt has adapted to the internet—and to increasingly powerful search engines, smartphones, the Zoom era, and even some machine-learning applications—at its core it remains a very human experience. “It’s about connecting with other humans—that’s why we do it,” says Erin Rhode ’04, a longtime Mystery Hunter whose team has won twice. She recalls being inducted into the Hunt as a first-year in 2001. “An upperclassman came in and was like, ‘You’re coming to the math majors’ lounge. We’re doing this puzzle hunt thing.’” The name of Rhode’s team changes every year, though they might be best known for the year their name was the entire text of Ayn Rand’s . Last year, they were . (That’s not a typo or a missing word—it’s the zero-width space, a Unicode non-character primarily used in document formatting.) Like so much of the Hunt, team names are an exercise in creativity. The full name of the team running the 2024 Mystery Hunt was officially The Team Formerly Known as the Team Formerly Known as the Team Formerly Known as the Team Formerly Known as the Team Formerly Known as the Team to Be Named Later. Some teams keep their name every year, like Setec Astronomy (an anagram for “too many secrets,” in a reference to the classic 1992 heist film ). Others change every year or every few years, or when teams merge, as when Death from Above joined forces with Project Electric Mayhem to become Death and Mayhem. Rhode remembers one particular puzzle from her first Hunt that she and her team (known that year as the Vermicious Knids) worked on through the night. They had to figure out that a list of enigmatic phrases were clues to song titles. For example, “Of course; you just go north on Highway 101” clued the song “Do You Know the Way to San Jose?” “I think today, we would have solved that puzzle in about an hour,” Rhode says. “There weren’t song lyric databases back then. And so it was a lot more sitting around on your own trying to come up with songs as opposed to just finding some master list and then searching it.” Writing puzzles with the knowledge that solvers will have a slew of tools at hand is just part of the process. “Use whatever technology you have at your disposal to solve the puzzle is the general rule of thumb,” says Jon Schneider ’13, a machine-learning researcher who hunts with ✈️✈️✈️ Galactic Trendsetters ✈️✈️✈️. (The ✈️✈️✈️ in their team name is pronounced like a plane taking off and landing, respectively.) Schneider has been hunting since 2010, when it was common for solvers to have to identify clips of songs or other audio. He’s seen that change in the past decade, though: “Audio recognition [technology] like Shazam has become a thing, so it’s harder to create puzzles that require the skill of music recognition.” “When you’re a constructor, you try to figure out: What is my challenge for the solver?” says Dan Katz ’03. Katz has solved and written a lot of puzzles. (In fact, he created a five-puzzle mini Hunt for this issue’s .) He attended his first Mystery Hunt in 1998, as a junior in high school, before he had even applied to MIT. He’s been part of a winning team eight times (probably a record) and competes in events like the World Sudoku Championship and US Puzzle Championship. In Katz’s view, technology should make puzzling more interesting for the solver. While solvers might need to, say, code a program, organize information in a spreadsheet, or navigate a video-game-like interface to arrive at an answer, what he prizes most is the mental challenge of figuring out to solve a puzzle. Rhode misses the days before an app was able to listen to a few seconds of a song and identify it. “One of my superpowers in the early days of the Hunt was: Play me a bunch of pop songs and I can identify like 90% of them,” she says. “Now everybody’s got Shazam on their phone. And so as fast as I might be, Shazam was always going to be faster.” That doesn’t mean puzzles can’t be based on song identification—or image identification, another common puzzle element that has been made trivial by tools like Google’s image search capabilities. It just means constructors must become more creative. “You have to obscure the images or the music in such a way that the technology can’t find it quickly,” Rhode says. She describes a puzzle she wrote when she wanted solvers to identify songs without using technology: “I arranged eight songs a cappella and sang them myself, but buzzing like a bee. And the whole idea was you can’t Shazam that.” Schneider’s team took a similar approach to constructing a puzzle in which solvers had to identify specific visual artists—not by their work, but by their distinctive style. Solvers were prompted to upload an image of their choosing, and a generative AI tool similar to DALL-E rendered it in the style of the artist they were supposed to name. That’s not the only puzzle to have incorporated some machine-learning elements in the last few years. A few examples have used semantic similarity scoring systems where solvers have to guess words or ­phrases—a kind of machine-learning-enabled version of “hot or cold.” Even if machine learning has potential as a tool for puzzle constructors, generative AI is unlikely to solve Mystery Hunt puzzles anytime soon. ChatGPT can answer questions that might be helpful in getting started and maybe even help solve a crossword clue or two, but the puzzles are often so unusual that it doesn’t know where to begin. When presented with them, it usually responds by stating that it “would need more context or clues” in order to proceed. Schneider did find ChatGPT very helpful, though, in solving a non–Mystery Hunt puzzle about navigating the byzantine rules of the role-playing game Dungeons & Dragons, which he admits he’s never played. A few years ago, there would have been no way around spending hours digging through the rulebooks and figuring out each step, but giving the puzzle to ChatGPT worked. “It was really good at doing this. I guess it had trained on enough data of people playing Dungeons & Dragons that this was within its capabilities,” he says. Schneider is optimistic that new technology will be integrated into Mystery Hunt in creative ways, expanding the scope of what puzzle constructors can come up with to entertain solvers. Ultimately, he says, “I mostly just want to be surprised.” As the sun sets on Sunday, Setec continues solving puzzles at a steady pace, but we’re also still unlocking new sections of the Hunt—a sign that we’re still some distance from the endgame, though rumors (but never spoilers) from friends on other teams suggest that a few teams might be closing in. As midnight rolls around there’s still no announcement, and so we push on. Ultimately, the 2024 Hunt ends up running into Monday morning, one of only a handful of times it’s taken more than 60 hours to complete. A little after 5 a.m., team Death and Mayhem solves the final puzzle to win the 2024 Mystery Hunt—and the responsibility of developing the , which kicks off on January 17. In the end, 266 teams have solved at least one of the 2024 Hunt’s 237 puzzles and Setec Astronomy has solved 174. (Teams typically care less about postgame rankings than about how many puzzles they get to before time runs out.) The Team Formerly Known as the Team to Be Named Later sends out an announcement that a wrap-up event, at which they’ll give a full overview of the weekend and hand over the reins to Death and Mayhem, will begin at noon in 26-100. Because creating a Mystery Hunt is such a daunting task, Death and Mayhem got to work on this year’s within hours of winning, says James Douberley ’13, who assumed the title of “benevolent dictator” to orchestrate and oversee the team’s puzzle writing. The weight of expectation is not lost on Douberley and his teammates: This is a once-a-year event that holds a lot of meaning for many participants. The Mystery Hunt is about solving puzzles, but it’s also far more social and immersive than puzzle books and escape rooms. In 2024, nearly 2,000 people representing 91 teams showed up on campus to participate­—and another 2,450 or so signed up to puzzle from afar. All told, solvers included 52 faculty members, 278 students, and 950 alumni, ranging from recent graduates to those who got their degrees decades ago. For Chang, the Hunt is an opportunity to connect with the broader community, including alumni from her dorm whom she doesn’t see often. “This is the one time in the year that we get to all just be in one place together and do this thing that we love,” she says. “It’s just a really great bonding experience.” The MIT campus plays a special role in the Hunt. Maybe you have to use the walls of the List Visual Arts Center lobby as a grid for a logic puzzle, or find certain names on the memorial plaques in Lobby 10 whose first letters spell out an answer. But it’s not just that clues can be part of the physical space—it’s that campus is the epicenter for the MIT spirit of creativity, inventiveness, and industriousness that makes the Mystery Hunt unique. “People talk about New York being a character in movies,” Katz says. “I feel like MIT is a character in Mystery Hunt.” For Douberley, the Mystery Hunt takes him back to his student days, when he tackled hard challenges through marathon work sessions and all-nighters. “You fall asleep on the floor, and you’re in the dorm lounge and your friend comes and wakes you up and says, ‘Here’s a coffee—I need your help with something,’” he says. “And that is something that lives with you for the rest of your life.” The kicks off on January 17, 2025. But if you’re eager to start puzzling before then—or get a taste of puzzling if you’ve never taken part before—check out the , a pre-Hunt round of puzzles written by the Mystery Hunt team known as the Providence Crime Syndication. 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A Pakistani news anchor has found herself in the eye of a viral storm after explicit videos attributed to her began circulating online. The incident also comes mere weeks after a sexualised deep-fake video of prominent politician Azma Bukhari went viral. Digitally modified videos have become increasingly common in recent years — often weaponised to smear well-known women in a country with conservative mores. News anchor Mona Alam — known for hosting a popular show on Hum News — however decided to confront the matter head-on by approaching the relevant authorities. Details shared by the journalist on X indicated that a complaint had since been filed with the cybercrime division of the Federal Investigation Agency in Islamabad. She also alleged that the woman shown in the explicit clip was a ‘proven criminal’. “This woman’s objectionable video is being spread by petty haters on social media, claiming it’s me. She’s a proven criminal herself and hence posting her real screen grab for clarity. I’ve moved Agencies. My character is spotless and all campaigners against it will face the music!” she wrote earlier this week. Deep-fake videos have become a recurring issue for Pakistan amid growing internet usage in recent years. It was also at the centre of a digital debate during the elections as the Pakistan Tehreek-e-Insaf used an AI tool to generate clips featuring jailed former Prime Minister Imran Khan . A somewhat darker side to the technology also makes it uniquely suited to tearing down women. Bukhari — a Punjab Minister who regularly appears on TV — recalls going quiet for days after she saw the video of her face superimposed on the sexualised body of an Indian actor in a clip quickly spreading on social media. “I was shattered when it came into my knowledge,” she told AFP earlier this month. (With inputs from agencies)None

A federal judge in California has agreed with WhatsApp that the NSO Group, the Israeli cybersurveillance firm behind the Pegasus spyware, had hacked into its systems by sending malware through its servers to thousands of its users' phones. WhatsApp and its parent company, Meta, sued the NSO Group back in 2019 and accused it of spreading malware to 1,400 mobile devices across 20 countries with surveillance as its purpose. They revealed back then some of the targeted phones were owned by journalists, human rights activists, prominent female leaders and political dissidents. The Washington Post reports that District Judge Phyllis Hamilton has granted WhatsApp's motion for summary judgement against NSO and has ruled that it had violated the US Computer Fraud and Abuse Act (CFAA). The NSO Group disputed the allegations in the "strongest possible terms" when the lawsuit was filed. It denied that it had a hand in the attacks and told Engadget back then that its sole purpose was to "provide technology to licensed government intelligence and law enforcement agencies to help them fight terrorism and serious crime." The company argued that it should not be held liable, because it merely sells its services to government agencies, which are the ones that determine their targets. In 2020, Meta escalated its lawsuit and accused the firm of using US-based servers to stage its Pegasus spyware attacks. Judge Hamilton has ruled that the NSO Group violated the CFAA, because the firm appears to fully acknowledge that the modified WhatsApp program its clients use to target users send messages through legitimate WhatsApp servers. Those messages then allow the Pegasus spyware to be installed on users' devices — the targets don't even have to do anything, such as pick up the phone to take a call or click a link, to be infected. The court has also found that the plaintiff's motion for sanctions must be granted on account of the NSO Group "repeatedly [failing] to produce relevant discovery," most significant of which is the Pegasus source code. WhatsApp spokesperson Carl Woog told The Post that the company believes this is the first court decision agreeing that a major spyware vendor had broken US hacking laws. "We’re grateful for today’s decision," Woog told the publication. "NSO can no longer avoid accountability for their unlawful attacks on WhatsApp, journalists, human rights activists and civil society. With this ruling, spyware companies should be on notice that their illegal actions will not be tolerated." In her decision, Judge Hamilton wrote that her order resolves all issues regarding the NSO Group's liability and that a trial will only proceed to determine how much the company should pay in damages.

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PM's message at Hala Modi event: 'India has technology, manpower for new Kuwait'We need a strategy to deal with a hydra. It’s Sunday, January 14, 2024, more than 50 hours since the annual MIT Mystery Hunt kicked off at noon on Friday, and Setec Astronomy is one of more than 200 teams racing to solve hundreds of puzzles over three days. The 60-some members of Setec, many of whom are joining remotely from as far away as Australia, are making good progress, even though many of us are running on limited sleep and questionable nutritional decisions. Several of the chalkboards in the Building 2 classroom we’ve been assigned for our team headquarters are covered in lists of puzzle solutions or messy diagrams charting out theories about how to crack the various challenges—all of them constructed, as Mystery Hunt tradition dictates, by the most recent winner, in this case The Team Formerly Known as the Team to Be Named Later. The “hydra” we’re dealing with is a metapuzzle: We have to find a way to use the solutions from other puzzles that we’ve already solved to extract one more answer. If we solve this one, we’ll be rewarded with more puzzles. We know we need to diagram the answers for this round of puzzles as a binary tree. In keeping with the hydra metapuzzle’s mythological analogue, every time we solve one puzzle, two more branch off until we have a diagram five levels deep. We’re still missing answers from several unsolved puzzles that would help us figure out how the diagram works and how to extract an answer to the metapuzzle. The diagram we’ve drawn, in green chalk, gets more chaotic with every addition, erasure, and annotation we squeeze onto the overcrowded chalkboard. But we can sense that we’re just one “aha!” away from a solution. MIT’s Mystery Hunt has been challenging puzzle enthusiasts every year since Brad Schaefer ’78, PhD ’83, wrote 12 “subclues” on a single sheet of paper as a challenge for friends during Independent Activities Period (IAP) in 1981. The answers led solvers to an Indian Head penny he had hidden on campus. Today’s Hunts are still built around that basic concept, but what constitutes a challenge has changed over four decades. One of the clues from the original 1981 Hunt is just a missing word in a quote: “He that plays the king shall be _____; his majesty shall have tribute of me.” It’s easy to solve today with Google, but in 1981, even if you knew it was Shakespeare, if you didn’t notice the subtle hint that you should look for a character referring to a play within the play, it might have taken a few hours of skimming the Bard’s collected works to find the answer. We add a few more solutions to the hydra diagram over the next few hours. Eventually someone notices that all the answers in the fifth level of the diagram seem to have an odd prevalence of Ls and Rs. This is the “aha!” moment: They tell us how to navigate the binary tree. From the first node at the top of the tree, we follow the Ls and Rs in the order they appear in each of the 16 solutions on the fifth level. Take the left branch, then right, then left again, landing on a word that starts with H. The second fifth-level answer leads us to a word that starts with E. Repeating the process with all 16 answers spells out an apt way to deal with a hydra: “HEADTOHEADBATTLE.” (Puzzle solutions are traditionally written in all caps with no spaces or punctuation.) Those of us who’ve been tackling the puzzle take a moment to enjoy our victory before splitting up to find new puzzles to work on. Some elements of the Mystery Hunt are hard to describe, the kind of must-be-seen ingenuity that also inspires hacks on the Great Dome and any number of above-and-beyond engineering projects showcased around campus every year. Most of the puzzles are utterly unique, although they do often incorporate logic and word problems as well as more mainstream elements like crosswords, sudoku, and Wordle. But almost anything can be turned into a puzzle. For example, chess puzzles might be combined with the card game Magic: The Gathering. Or solvers could be asked to organize a Git repository with 10,000 out-of-order commits (that is, find the correct sequence of 10,000 changes to a file as it was tracked in a version control system), identify duets from musicals, or draw on their knowledge of pop culture trivia. For most of its history, the Mystery Hunt had little official status on campus. By tradition as much as any organizational effort, teams simply showed up in Lobby 7 on the Friday before the Martin Luther King Jr. holiday for the kickoff. In 2014, the was formed to help provide year-to-year continuity and other support, such as securing rooms for teams to work in and reserving Kresge Auditorium for the opening ceremonies. Puzzle Club also hosts other events, such as mini puzzle hunts and sudoku and logic puzzle competitions—which Becca Chang ’26, the club’s current president, says “has helped a lot with outreach to new students or anyone who might be interested in [puzzles].” Technology has enabled the Mystery Hunt to grow and evolve in significant ways, and not just in terms of the kinds of puzzles that are possible. Through the mid-1990s, a single person could take on the responsibility of writing and running the event. Today it’s a yearlong commitment for the winning team to design the next year’s Hunt. Doing so requires managing creative output and technological infrastructure that rival those of a small business. Duties include spending thousands of hours writing and testing puzzles, constructing physical puzzles and props, and building a dynamic website that can withstand the huge influx of puzzle-hungry visitors. Just organizing a team of solvers can be a major undertaking, especially now that more and more participants are joining remotely. Anjali Tripathi ’09, who started the team I’m Not a Planet Either in 2015, got her introduction to puzzle hunts through a miniature Mystery Hunt that Simmons Hall runs for first-years. After tackling the main event with the Simmons team on campus as an undergrad, she participated remotely for the first time in 2010. “I was abroad in England and still wanted to do Hunt, and I remember how hard that was,” she says. The team “had no infrastructure for it.” Today, solvers can work together across the room or across a continent. Platforms like Slack and Discord have become indispensable to many teams, which use them for updates and announcements as well as creating separate channels where people can tackle a given puzzle together. Many teams use applications that organize the convoluted deluge of puzzles into a workflow so everyone can see which have been solved, which need attention, and who’s working on what. Google Docs and Google Sheets make it easy for multiple people to contribute to progress on the same puzzle whether they’re sitting side by side on campus or are separated by several time zones. “I think especially post-2020, there is just the expectation that everything is going to be accessible online,” says Tripathi, who still has a Hunt-related Google doc from 2008, just a couple of years after the service launched. But even as the Mystery Hunt has adapted to the internet—and to increasingly powerful search engines, smartphones, the Zoom era, and even some machine-learning applications—at its core it remains a very human experience. “It’s about connecting with other humans—that’s why we do it,” says Erin Rhode ’04, a longtime Mystery Hunter whose team has won twice. She recalls being inducted into the Hunt as a first-year in 2001. “An upperclassman came in and was like, ‘You’re coming to the math majors’ lounge. We’re doing this puzzle hunt thing.’” The name of Rhode’s team changes every year, though they might be best known for the year their name was the entire text of Ayn Rand’s . Last year, they were . (That’s not a typo or a missing word—it’s the zero-width space, a Unicode non-character primarily used in document formatting.) Like so much of the Hunt, team names are an exercise in creativity. The full name of the team running the 2024 Mystery Hunt was officially The Team Formerly Known as the Team Formerly Known as the Team Formerly Known as the Team Formerly Known as the Team Formerly Known as the Team to Be Named Later. Some teams keep their name every year, like Setec Astronomy (an anagram for “too many secrets,” in a reference to the classic 1992 heist film ). Others change every year or every few years, or when teams merge, as when Death from Above joined forces with Project Electric Mayhem to become Death and Mayhem. Rhode remembers one particular puzzle from her first Hunt that she and her team (known that year as the Vermicious Knids) worked on through the night. They had to figure out that a list of enigmatic phrases were clues to song titles. For example, “Of course; you just go north on Highway 101” clued the song “Do You Know the Way to San Jose?” “I think today, we would have solved that puzzle in about an hour,” Rhode says. “There weren’t song lyric databases back then. And so it was a lot more sitting around on your own trying to come up with songs as opposed to just finding some master list and then searching it.” Writing puzzles with the knowledge that solvers will have a slew of tools at hand is just part of the process. “Use whatever technology you have at your disposal to solve the puzzle is the general rule of thumb,” says Jon Schneider ’13, a machine-learning researcher who hunts with ✈️✈️✈️ Galactic Trendsetters ✈️✈️✈️. (The ✈️✈️✈️ in their team name is pronounced like a plane taking off and landing, respectively.) Schneider has been hunting since 2010, when it was common for solvers to have to identify clips of songs or other audio. He’s seen that change in the past decade, though: “Audio recognition [technology] like Shazam has become a thing, so it’s harder to create puzzles that require the skill of music recognition.” “When you’re a constructor, you try to figure out: What is my challenge for the solver?” says Dan Katz ’03. Katz has solved and written a lot of puzzles. (In fact, he created a five-puzzle mini Hunt for this issue’s .) He attended his first Mystery Hunt in 1998, as a junior in high school, before he had even applied to MIT. He’s been part of a winning team eight times (probably a record) and competes in events like the World Sudoku Championship and US Puzzle Championship. In Katz’s view, technology should make puzzling more interesting for the solver. While solvers might need to, say, code a program, organize information in a spreadsheet, or navigate a video-game-like interface to arrive at an answer, what he prizes most is the mental challenge of figuring out to solve a puzzle. Rhode misses the days before an app was able to listen to a few seconds of a song and identify it. “One of my superpowers in the early days of the Hunt was: Play me a bunch of pop songs and I can identify like 90% of them,” she says. “Now everybody’s got Shazam on their phone. And so as fast as I might be, Shazam was always going to be faster.” That doesn’t mean puzzles can’t be based on song identification—or image identification, another common puzzle element that has been made trivial by tools like Google’s image search capabilities. It just means constructors must become more creative. “You have to obscure the images or the music in such a way that the technology can’t find it quickly,” Rhode says. She describes a puzzle she wrote when she wanted solvers to identify songs without using technology: “I arranged eight songs a cappella and sang them myself, but buzzing like a bee. And the whole idea was you can’t Shazam that.” Schneider’s team took a similar approach to constructing a puzzle in which solvers had to identify specific visual artists—not by their work, but by their distinctive style. Solvers were prompted to upload an image of their choosing, and a generative AI tool similar to DALL-E rendered it in the style of the artist they were supposed to name. That’s not the only puzzle to have incorporated some machine-learning elements in the last few years. A few examples have used semantic similarity scoring systems where solvers have to guess words or ­phrases—a kind of machine-learning-enabled version of “hot or cold.” Even if machine learning has potential as a tool for puzzle constructors, generative AI is unlikely to solve Mystery Hunt puzzles anytime soon. ChatGPT can answer questions that might be helpful in getting started and maybe even help solve a crossword clue or two, but the puzzles are often so unusual that it doesn’t know where to begin. When presented with them, it usually responds by stating that it “would need more context or clues” in order to proceed. Schneider did find ChatGPT very helpful, though, in solving a non–Mystery Hunt puzzle about navigating the byzantine rules of the role-playing game Dungeons & Dragons, which he admits he’s never played. A few years ago, there would have been no way around spending hours digging through the rulebooks and figuring out each step, but giving the puzzle to ChatGPT worked. “It was really good at doing this. I guess it had trained on enough data of people playing Dungeons & Dragons that this was within its capabilities,” he says. Schneider is optimistic that new technology will be integrated into Mystery Hunt in creative ways, expanding the scope of what puzzle constructors can come up with to entertain solvers. Ultimately, he says, “I mostly just want to be surprised.” As the sun sets on Sunday, Setec continues solving puzzles at a steady pace, but we’re also still unlocking new sections of the Hunt—a sign that we’re still some distance from the endgame, though rumors (but never spoilers) from friends on other teams suggest that a few teams might be closing in. As midnight rolls around there’s still no announcement, and so we push on. Ultimately, the 2024 Hunt ends up running into Monday morning, one of only a handful of times it’s taken more than 60 hours to complete. A little after 5 a.m., team Death and Mayhem solves the final puzzle to win the 2024 Mystery Hunt—and the responsibility of developing the , which kicks off on January 17. In the end, 266 teams have solved at least one of the 2024 Hunt’s 237 puzzles and Setec Astronomy has solved 174. (Teams typically care less about postgame rankings than about how many puzzles they get to before time runs out.) The Team Formerly Known as the Team to Be Named Later sends out an announcement that a wrap-up event, at which they’ll give a full overview of the weekend and hand over the reins to Death and Mayhem, will begin at noon in 26-100. Because creating a Mystery Hunt is such a daunting task, Death and Mayhem got to work on this year’s within hours of winning, says James Douberley ’13, who assumed the title of “benevolent dictator” to orchestrate and oversee the team’s puzzle writing. The weight of expectation is not lost on Douberley and his teammates: This is a once-a-year event that holds a lot of meaning for many participants. The Mystery Hunt is about solving puzzles, but it’s also far more social and immersive than puzzle books and escape rooms. In 2024, nearly 2,000 people representing 91 teams showed up on campus to participate­—and another 2,450 or so signed up to puzzle from afar. All told, solvers included 52 faculty members, 278 students, and 950 alumni, ranging from recent graduates to those who got their degrees decades ago. For Chang, the Hunt is an opportunity to connect with the broader community, including alumni from her dorm whom she doesn’t see often. “This is the one time in the year that we get to all just be in one place together and do this thing that we love,” she says. “It’s just a really great bonding experience.” The MIT campus plays a special role in the Hunt. Maybe you have to use the walls of the List Visual Arts Center lobby as a grid for a logic puzzle, or find certain names on the memorial plaques in Lobby 10 whose first letters spell out an answer. But it’s not just that clues can be part of the physical space—it’s that campus is the epicenter for the MIT spirit of creativity, inventiveness, and industriousness that makes the Mystery Hunt unique. “People talk about New York being a character in movies,” Katz says. “I feel like MIT is a character in Mystery Hunt.” For Douberley, the Mystery Hunt takes him back to his student days, when he tackled hard challenges through marathon work sessions and all-nighters. “You fall asleep on the floor, and you’re in the dorm lounge and your friend comes and wakes you up and says, ‘Here’s a coffee—I need your help with something,’” he says. “And that is something that lives with you for the rest of your life.” The kicks off on January 17, 2025. But if you’re eager to start puzzling before then—or get a taste of puzzling if you’ve never taken part before—check out the , a pre-Hunt round of puzzles written by the Mystery Hunt team known as the Providence Crime Syndication. Learn more and solve at .Dunn with 28 and Carnegie with 24 highlight No. 13 Georgia Tech women's 100-61 rout of Pittsburgh

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