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New Real-Time Flood Alert System Unveiled in New Orleans in Partnership with United Way and Verizon
Victoria Police are investigating an incident in the downtown core on Christmas Eve, involving a stolen vehicle that evaded officers before being recovered. Around 3:30 p.m. on Dec. 24, officers received a call from the owners of a stolen vehicle that it had been spotted being driven downtown, Vic PD confirmed in an email to Victoria News. Officers located the vehicle and moved into position behind it. However, the driver ran a red light, which caused officers to end their pursuit for public safety reasons. Police located the stolen vehicle again, a few moments later, immobile. In an attempt to prevent the individual from fleeing further, officers executed a manoeuvre which resulted in the stolen vehicle losing one of its tires. Despite the damage, the vehicle managed to flee the scene on three wheels. The pursuit resumed as the stolen vehicle sped down some of Victoria's busiest arteries. Many social media users commented on the event and posted videos of the sighting. “Holy there is a guy driving a three-wheeled 4x4 down Douglas sparks flying with two dozen cops chasing them they almost hit us,” said Facebook user Takuma Valcourt. VicPD confirmed that the stolen vehicle was later recovered, and the investigation remains ongoing.Sonakshi Sinha, Zaheer Iqbal and Karishma Tanna Show Support for Team India at Boxing Day Match in Melbourne (See Pic)Bitcoin storms above $100K, sees value more than double in 2024
Sonos To Take On Hubbl & Apple TV in 2025 As They Move To Make Money From Selling Ads & Data
PlayerUnknown Productions is surfacing after years of development with a three-game plan to enable what founder Brendan Greene refers to as a next generation of survival games. Greene is the inventor of the battle royale genre in video games, inspired by the Japanese film Battle Royale (2000). In modern parlance, battle royale is like the Squid Game (Netflix TV show) where matches start with 100 or so people in an ever-shrinking battle space until only one person is left as the winner. Greene first created a “mod” called DayZ in the Arma universe. Then he teamed up with South Korea’s Krafton to make PlayerUnknown’s Battlegrounds, or PUBG. The game debuted in 2017, disrupted shooter games like Call of Duty, and went on to sell more than 80 million copies. Krafton went public and Greene became wealthy from that. That gave him the money to work on something really ambitious. Then he went off on his own to create a new startup, PlayerUnknown Productions , in 2021 to make a gaming survival world that was a lot like a metaverse. Then Greene gave us a scoop on his ambitions . He was going to create a world called Prologue that had a huge amount of terrain that was like 100 square kilometers. That world would be a test where players would drop into the world and try to survive until they exited the world in a give spot. It would be different every time they dropped into it. Now Greene has released a video that describes his intentions more concretely. Prologue gets a real preview in the video and the world looks very realistic, with trees and grasses swaying in the wind. And it’s still a huge world, fashioned with machine learning and AI tools. Prologue is a single-player open-world emergent game within the survival genre and it has a Steam page now. Secondly there will be a shadow drop of the company’s free tech demo, called Preface: Undiscovered World, showcasing its in-house engine Melba. This demo aims to provide users with an early look at the innovative technology that will power the subsequent titles in the series, and eventually Project Artemis. Project Artemis is the large-scale end goal project of the series. As described in the past, Greene sees this as an Earth-size world where players can drop in and create their own gaming experiences in different sections of the world. We don’t use the word metaverse so much any more, but that’s what it seems like. These are the links for Prologue and Preface. They aren’t yet live but will be by the time this story drops. Prologue: https://store.steampowered.com/app/2943740/Prologue_Go_Wayback/ Preface: https://store.steampowered.com/app/2820060/Preface_Undiscovered_World/ In the video, Greene said he embarked on Prologue three years ago and “then life happened” and it has take three years to get it into a solid and breakthrough shape. Now the company can start sharing it and getting feedback “to make it into really something different.” “When I started this I was trying to make a larger open world experience than most people made, and we tried to provide a couple of years and we found a way to do that,” Greene said. “We essentially reinvented how you create these worlds using machine learning technology, using natural earth data to generate” the terrain. Now the company is ready to test this terrain, which will form the basis for the larger worlds. He said the team broke the journey into three stages. The first job was to fill out the terrain of the world. The second was to fill that terrain with lots of interaction when scaling up. And then third, the goal was to pull a bunch of those players onto the world, Greene said. The company will keep enhancing Prologue with its current game engine and then it will move it over to the next version of its game engine. Prologue started off as an experiment in Unity and then it moved to Unreal a couple of years ago and the tools have proven to be a solid foundation. The proprietary tech will eventually be able to generate a world with millions if not billions of objects in it, with the help of machine learning. “It’s more about the large scale and again machine learning is very good at it because it will capture the patterns that we teach it,” Greene said. The physics will be realistic. If the ground gets wet, the terrain becomes a slippery mud and rivers can form, and these will have repercussions for players as they try to survive in a wilderness. This will make the game challenging, but it can’t be unbeatable, Greene said. “We’re discovering what is fun, what is not fun but at its core it is about survival. I think the more we can test, the more we can get the feedback from from the users or the players, and that’s one of the reasons why we are going to early access,” Greene said. “The more we can actually engage with the community and get their feedback” the more it can reshape the models in the right way. Meanwhile, the company is working on Melba, the in-house game engine. It should be able to generate worlds and then regenerate them for the next game. “The way that we build the engine is allowing us to scale up to large agent interaction,” Greene said. “We have an Earth-scale planner with some various biomes and some simple systems to allow you to explore it.” The company is working on two projects at once — one with Unreal and another with Melba — so that it doesn’t develop tech in a vacuum, said CTO Laurent Gorga, in the video. Unreal and Prologue will generate a piece of the world. Preface will help achieve the scale, and then Artemis will be the full expression. “I want to get our tech into the hands of the people out there to help us perform what this tech will become,” Greene said. “Like this terrain tech is interesting, but I really need, I want to leave it open. I want to leave it moddable.” Greene said this may be a five or 10-year journey, but Prologue could be available on Steam in the second quarter of next year. Stay in the know! Get the latest news in your inbox daily By subscribing, you agree to VentureBeat's Terms of Service. Thanks for subscribing. Check out more VB newsletters here . An error occured.Holiday stress can lead Alzheimer’s patients and those with dementia to go missing
By Funto Omojola, NerdWallet Mobile wallets that allow you to pay using your phone have been around for well more than a decade, and over those years they’ve grown in popularity, becoming a key part of consumers’ credit card usage. According to a “state of credit card report” for 2025 from credit bureau Experian, 53% of Americans in a survey say they use digital wallets more frequently than traditional payment methods. To further incentivize mobile wallet usage, some credit card issuers offer bonus rewards when you elect to pay that way. But those incentives can go beyond just higher reward rates. In fact, mobile wallets in some ways are becoming an essential part of activating and holding a credit card. For example, they can offer immediate access to your credit line, and they can be easier and safer than paying with a physical card. From a rewards perspective, it can make a lot of sense to reach for your phone now instead of your physical card. The Apple Card offers its highest reward rates when you use it through the Apple Pay mobile wallet. Same goes for the PayPal Cashback Mastercard® when you use it to make purchases via the PayPal digital wallet. The Kroger grocery store giant has a co-branded credit card that earns the most when you pay using an eligible digital wallet, and some major credit cards with quarterly rotating bonus categories have a history of incentivizing digital wallet use. But again, these days it’s not just about the rewards. Mobile wallets like Apple Pay, Samsung Pay and PayPal can offer immediate access to your credit line while you wait for your physical card to arrive after approval. Indeed, most major issuers including Bank of America®, Capital One and Chase now offer instant virtual credit card numbers for eligible cards that can be used upon approval by adding them to a digital wallet. Additionally, many co-branded credit cards — those offered in partnership with another brand — commonly offer instant card access and can be used immediately on in-brand purchases. Credit cards typically take seven to 10 days to arrive after approval, so instant access to your credit line can be particularly useful if you need to make an urgent or unexpected purchase. Plus, they allow you to start spending toward a card’s sign-up bonus right away. As issuers push toward mobile payments, a growing number of merchants and businesses are similarly adopting the payment method. The percentage of U.S. businesses that used digital wallets increased to 62% in 2023, compared to 47% the previous year, according to a 2023 survey commissioned by the Federal Reserve Financial Services. Wider acceptance is potentially good news for the average American, who according to Experian has about four credit cards. While that won’t necessarily weigh down your wallet, it can be hard to manage multiple cards and rewards categories at once. Mobile wallets offer a more efficient way to store and organize all of your workhorse cards, while not having to carry around ones that you don’t use often. They can also help you more easily monitor your spending and rewards, and some even track your orders’ status and arrival time. Plus, paying with a digital wallet offers added security. That’s because it uses technology called tokenization when you pay, which masks your real credit card number and instead sends an encrypted “token” that’s unique to each payment. This is unlike swiping or dipping a physical card, during which your credit card number is more directly accessible. And again, because a mobile wallet doesn’t require you to have your physical cards present, there’s less chance of one falling out of your pocket or purse. More From NerdWallet Funto Omojola writes for NerdWallet. Email: fomojola@nerdwallet.com. The article Activating Your Credit Card? Don’t Skip the Mobile Wallet Step originally appeared on NerdWallet .
New Real-Time Flood Alert System Unveiled in New Orleans in Partnership with United Way and Verizon
Victoria Police are investigating an incident in the downtown core on Christmas Eve, involving a stolen vehicle that evaded officers before being recovered. Around 3:30 p.m. on Dec. 24, officers received a call from the owners of a stolen vehicle that it had been spotted being driven downtown, Vic PD confirmed in an email to Victoria News. Officers located the vehicle and moved into position behind it. However, the driver ran a red light, which caused officers to end their pursuit for public safety reasons. Police located the stolen vehicle again, a few moments later, immobile. In an attempt to prevent the individual from fleeing further, officers executed a manoeuvre which resulted in the stolen vehicle losing one of its tires. Despite the damage, the vehicle managed to flee the scene on three wheels. The pursuit resumed as the stolen vehicle sped down some of Victoria's busiest arteries. Many social media users commented on the event and posted videos of the sighting. “Holy there is a guy driving a three-wheeled 4x4 down Douglas sparks flying with two dozen cops chasing them they almost hit us,” said Facebook user Takuma Valcourt. VicPD confirmed that the stolen vehicle was later recovered, and the investigation remains ongoing.Sonakshi Sinha, Zaheer Iqbal and Karishma Tanna Show Support for Team India at Boxing Day Match in Melbourne (See Pic)Bitcoin storms above $100K, sees value more than double in 2024
Sonos To Take On Hubbl & Apple TV in 2025 As They Move To Make Money From Selling Ads & Data
PlayerUnknown Productions is surfacing after years of development with a three-game plan to enable what founder Brendan Greene refers to as a next generation of survival games. Greene is the inventor of the battle royale genre in video games, inspired by the Japanese film Battle Royale (2000). In modern parlance, battle royale is like the Squid Game (Netflix TV show) where matches start with 100 or so people in an ever-shrinking battle space until only one person is left as the winner. Greene first created a “mod” called DayZ in the Arma universe. Then he teamed up with South Korea’s Krafton to make PlayerUnknown’s Battlegrounds, or PUBG. The game debuted in 2017, disrupted shooter games like Call of Duty, and went on to sell more than 80 million copies. Krafton went public and Greene became wealthy from that. That gave him the money to work on something really ambitious. Then he went off on his own to create a new startup, PlayerUnknown Productions , in 2021 to make a gaming survival world that was a lot like a metaverse. Then Greene gave us a scoop on his ambitions . He was going to create a world called Prologue that had a huge amount of terrain that was like 100 square kilometers. That world would be a test where players would drop into the world and try to survive until they exited the world in a give spot. It would be different every time they dropped into it. Now Greene has released a video that describes his intentions more concretely. Prologue gets a real preview in the video and the world looks very realistic, with trees and grasses swaying in the wind. And it’s still a huge world, fashioned with machine learning and AI tools. Prologue is a single-player open-world emergent game within the survival genre and it has a Steam page now. Secondly there will be a shadow drop of the company’s free tech demo, called Preface: Undiscovered World, showcasing its in-house engine Melba. This demo aims to provide users with an early look at the innovative technology that will power the subsequent titles in the series, and eventually Project Artemis. Project Artemis is the large-scale end goal project of the series. As described in the past, Greene sees this as an Earth-size world where players can drop in and create their own gaming experiences in different sections of the world. We don’t use the word metaverse so much any more, but that’s what it seems like. These are the links for Prologue and Preface. They aren’t yet live but will be by the time this story drops. Prologue: https://store.steampowered.com/app/2943740/Prologue_Go_Wayback/ Preface: https://store.steampowered.com/app/2820060/Preface_Undiscovered_World/ In the video, Greene said he embarked on Prologue three years ago and “then life happened” and it has take three years to get it into a solid and breakthrough shape. Now the company can start sharing it and getting feedback “to make it into really something different.” “When I started this I was trying to make a larger open world experience than most people made, and we tried to provide a couple of years and we found a way to do that,” Greene said. “We essentially reinvented how you create these worlds using machine learning technology, using natural earth data to generate” the terrain. Now the company is ready to test this terrain, which will form the basis for the larger worlds. He said the team broke the journey into three stages. The first job was to fill out the terrain of the world. The second was to fill that terrain with lots of interaction when scaling up. And then third, the goal was to pull a bunch of those players onto the world, Greene said. The company will keep enhancing Prologue with its current game engine and then it will move it over to the next version of its game engine. Prologue started off as an experiment in Unity and then it moved to Unreal a couple of years ago and the tools have proven to be a solid foundation. The proprietary tech will eventually be able to generate a world with millions if not billions of objects in it, with the help of machine learning. “It’s more about the large scale and again machine learning is very good at it because it will capture the patterns that we teach it,” Greene said. The physics will be realistic. If the ground gets wet, the terrain becomes a slippery mud and rivers can form, and these will have repercussions for players as they try to survive in a wilderness. This will make the game challenging, but it can’t be unbeatable, Greene said. “We’re discovering what is fun, what is not fun but at its core it is about survival. I think the more we can test, the more we can get the feedback from from the users or the players, and that’s one of the reasons why we are going to early access,” Greene said. “The more we can actually engage with the community and get their feedback” the more it can reshape the models in the right way. Meanwhile, the company is working on Melba, the in-house game engine. It should be able to generate worlds and then regenerate them for the next game. “The way that we build the engine is allowing us to scale up to large agent interaction,” Greene said. “We have an Earth-scale planner with some various biomes and some simple systems to allow you to explore it.” The company is working on two projects at once — one with Unreal and another with Melba — so that it doesn’t develop tech in a vacuum, said CTO Laurent Gorga, in the video. Unreal and Prologue will generate a piece of the world. Preface will help achieve the scale, and then Artemis will be the full expression. “I want to get our tech into the hands of the people out there to help us perform what this tech will become,” Greene said. “Like this terrain tech is interesting, but I really need, I want to leave it open. I want to leave it moddable.” Greene said this may be a five or 10-year journey, but Prologue could be available on Steam in the second quarter of next year. Stay in the know! Get the latest news in your inbox daily By subscribing, you agree to VentureBeat's Terms of Service. Thanks for subscribing. Check out more VB newsletters here . An error occured.Holiday stress can lead Alzheimer’s patients and those with dementia to go missing
By Funto Omojola, NerdWallet Mobile wallets that allow you to pay using your phone have been around for well more than a decade, and over those years they’ve grown in popularity, becoming a key part of consumers’ credit card usage. According to a “state of credit card report” for 2025 from credit bureau Experian, 53% of Americans in a survey say they use digital wallets more frequently than traditional payment methods. To further incentivize mobile wallet usage, some credit card issuers offer bonus rewards when you elect to pay that way. But those incentives can go beyond just higher reward rates. In fact, mobile wallets in some ways are becoming an essential part of activating and holding a credit card. For example, they can offer immediate access to your credit line, and they can be easier and safer than paying with a physical card. From a rewards perspective, it can make a lot of sense to reach for your phone now instead of your physical card. The Apple Card offers its highest reward rates when you use it through the Apple Pay mobile wallet. Same goes for the PayPal Cashback Mastercard® when you use it to make purchases via the PayPal digital wallet. The Kroger grocery store giant has a co-branded credit card that earns the most when you pay using an eligible digital wallet, and some major credit cards with quarterly rotating bonus categories have a history of incentivizing digital wallet use. But again, these days it’s not just about the rewards. Mobile wallets like Apple Pay, Samsung Pay and PayPal can offer immediate access to your credit line while you wait for your physical card to arrive after approval. Indeed, most major issuers including Bank of America®, Capital One and Chase now offer instant virtual credit card numbers for eligible cards that can be used upon approval by adding them to a digital wallet. Additionally, many co-branded credit cards — those offered in partnership with another brand — commonly offer instant card access and can be used immediately on in-brand purchases. Credit cards typically take seven to 10 days to arrive after approval, so instant access to your credit line can be particularly useful if you need to make an urgent or unexpected purchase. Plus, they allow you to start spending toward a card’s sign-up bonus right away. As issuers push toward mobile payments, a growing number of merchants and businesses are similarly adopting the payment method. The percentage of U.S. businesses that used digital wallets increased to 62% in 2023, compared to 47% the previous year, according to a 2023 survey commissioned by the Federal Reserve Financial Services. Wider acceptance is potentially good news for the average American, who according to Experian has about four credit cards. While that won’t necessarily weigh down your wallet, it can be hard to manage multiple cards and rewards categories at once. Mobile wallets offer a more efficient way to store and organize all of your workhorse cards, while not having to carry around ones that you don’t use often. They can also help you more easily monitor your spending and rewards, and some even track your orders’ status and arrival time. Plus, paying with a digital wallet offers added security. That’s because it uses technology called tokenization when you pay, which masks your real credit card number and instead sends an encrypted “token” that’s unique to each payment. This is unlike swiping or dipping a physical card, during which your credit card number is more directly accessible. And again, because a mobile wallet doesn’t require you to have your physical cards present, there’s less chance of one falling out of your pocket or purse. More From NerdWallet Funto Omojola writes for NerdWallet. Email: fomojola@nerdwallet.com. The article Activating Your Credit Card? Don’t Skip the Mobile Wallet Step originally appeared on NerdWallet .